![]() ![]() ![]() The main thing I want to use this for is to clarify skills that grant extra actions/turns, though, which makes a reasonable amount of sense listed under Buff Self. skill_instant to get the text to show up outside the "Buff Self" heading the game will try to process the buff effects and throw an error. ![]() That way the buff will never actually occur, so you won't throw an error message from the game wondering what the hell your arbitrary stat_subtype is supposed to mean and you won't fill up the character's icon tray with meaningless buffs. IMPORANT! Make sure your effect is set to have both. buff_ids set to the name of the dummy buff you created in step 1, and add the effect to whatever skills you want to show the text.Ĥ. However, there may be times when things seem a bit cluttered. Create an entry in your localization files for buff_stat_tooltip_activity_side_effect_chance_X with whatever text you want.ģ. Darkest Dungeon has an extremely detailed UI, from each character’s stats down to their skills. Create a buff with stat_type "activity_side_effect_chance" and set stat_subtype to X where X is an arbitrary string.Ģ. As major factions and powers that be converge around you, you have a though choice to make: will you be a simple puppet, forcefully involved in a sinister plot beyond your understanding? Or will you take your fate into your own hands? Whatever your decision, it could have consequences far beyond your wildest imagination, because the hidden depths of the Isles' ancient jungles hide a secret so terrible, it could influence the fate of the world itself.Well, it's a bit kludgy, but it works. Take control of a nameless prisoner who's been offered a chance at redemption in this strange new frontier. Far removed from the orderly confines of civilization, the town is a den of crime, decadence and debauchery. Welcome to Farhaven, a lone port in an exotic tropical archipelago of the Southern Isles. Because of its attention to written storytelling, detailed worldbuilding and abundance of lore, Grim Tides can be similar to a solo Dungeons and Dragons campaign, or even a choose your own adventure book. Grim Tides tries to blend tabletop RPG adventure vibes, familiar dungeon crawling and roguelike mechanics, and a classic turn-based combat system into an accessible and entertaining package. ![]()
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